P+ - Meta Knight - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. GenerateArticle { article_id: 0, subaction_only: true }
  4. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  5. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  6. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (BoolIsTrue RandomAccessBool (0x11)) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  8. IntVariableSet { variable: RandomAccessInt (0x0), value: 486 }
  9. IntVariableSet { variable: RandomAccessInt (0x1), value: 487 }
  10. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. ArticleVisibility { article_id: 0, visibility: true }
        2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(18), Bool(true)] }
        3. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
        4. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      3. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      4. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      6. EnableInterrupt(10000)
      7. DisableInterrupt(10002)
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(19), Bool(true)] }
        2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      3. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      4. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      6. DisableInterrupt(10000)
      7. EnableInterrupt(10002)
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(287)
  3. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  5. FinalSmashExit
  6. ArticleAnimation(0)
  7. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(5)] }
  8. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(6)] }
  9. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }
  10. EndSwitch